Valve, the developer of the popular game Counter-Strike, has stated that it lacks sufficient knowledge about Non-Fungible Tokens (NFTs) to take a stance on the contentious technology. In an interview with PC Gamer, the Counter-Strike 2 development team conveyed its commitment to prioritizing player interests and emphasized its efforts to enable the transfer of skins and cosmetics from CS:GO to CS2.
The team clarified that they were devoted to allowing players to retain their CS:GO skills and items in the transition to CS2, acknowledging the significance of this feature to players. The process involved addressing challenges related to the integration of older items into the new game’s aesthetics.
In response to discussions about NFTs in the context of Counter-Strike items, the team expressed a lack of expertise in the field. They stated, “Sometimes people talk about NFTs in the context of Counter-Strike items, but to be honest, we don’t know enough about NFTs to weigh in on that conversation. We just try to make the best decisions we can about the things our players care about.”
Counter-Strike 2, launched in September, marked a significant overhaul of the long-running and beloved PC shooter series. Valve recently announced its intention to “reverse” VAC (Valve Anti-Cheat) bans for Counter-Strike 2 players who were banned for using AMD’s Anti-Lag+ feature. The Anti-Lag+ feature, however, involves manipulating engine functions, leading to unintended consequences for Counter-Strike 2 players who activated it. Some players reported bans for overly swift mouse movements.
In light of these developments, Valve’s stance on NFTs remains neutral, with the company prioritizing its understanding of player preferences and requirements as it navigates the evolving landscape of the gaming industry.